AI Insights · Timothy · October 2023
Top 5 Cannabis Games Performance in Austria Q3 2023
Discover the performance trends of the top 5 cannabis games on a unified platform in Austria during Q3 2023, including downloads, revenue, and active users.
During the third quarter of 2023, the top 5 cannabis games on a unified platform in Austria displayed varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a decline in weekly revenue, dropping from around $665 at the end of June to approximately $429 by the end of September. Weekly downloads showed a significant fluctuation, peaking at 212 in the week of July 24 before stabilizing around 61 by the end of the quarter. Active users saw a downward trend from 687 at the end of June to 347 by the end of September.
Hempire - Weed Growing Game by LBC Studios Inc. saw a notable increase in weekly revenue, starting at $390 at the end of June and reaching $648 by the end of September. Downloads also rose considerably, from 15 in the last week of June to 216 by the end of the quarter. Active users followed a similar upward trajectory, growing from 276 at the end of June to 514 by the end of September.
LDRLY's Bud Farm: Idle Tycoon Game showed a mixed performance. Weekly revenue saw fluctuations, peaking at $338 in the week of August 28 before settling at $271 by the end of September. Downloads were minimal at the start but increased to 71 by the end of the quarter. Active users showed a steady rise, from 49 in mid-August to 107 by the end of September.
Cheech and Chong Bud Farm, also by LDRLY, experienced moderate revenue growth, from $160 at the end of June to $147 by the end of September. Downloads saw a peak of 89 in the week of August 7, eventually declining to 26 by the end of the quarter. Active users peaked at 80 in late August but dropped to 42 by the end of September.
Weed Firm 2: Back To College from Ludum LLC displayed a modest increase in weekly revenue, starting at $30 at the end of June and reaching $120 by the end of September. Downloads remained relatively stable, with minor fluctuations, ending the quarter at 12. Active users saw a slight decline from 66 at the end of June to 40 by the end of September.
For more detailed insights and analytics on the performance of these games and others, visit Sensor Tower.